Looking at the example luascript you gave me, I'm noticing that it has includes for pieces. Are the animation files (Walk, Run, Die, Hit Left, etc) luascripts or DAE containers with the animations embedded?ģ. It only works with vehicles and mech-style models.Ģ. I've only tested it in Maya and Max, using burned animations, to get rid of the bones and constraints and 2. Now, concerning parent-child hierarchy, is there a root locator, which everything is parented under, or are all the pieces just parented under the locator/helper object, separately? I may have a work around that would allow you to use IK rigs to animate with using parent-child hierarchy, but there are two caveats: 1. The Animations, though, work similar to the MC2 engine, except for the fact it has ASE containers for animations, not luascripts.ġ. I am familiar with luascripts, but never used them for animation. ![]() ![]() If you can stomach working with blender, you can use this addon to somewhat split the programming and animating tasks (you will still have to do the programming bits, but invoking animations becomes as easy as "PlayAnimation('die')". ![]() The model itself has to be arranged in a parent-child hierarchy for this to work (no armatures/skeletons and no skinning). You pretty much write a program (called a "lua unit script") to move pieces of the model in response to various events.
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